Interactive Table Software Design Principles

Interactive Table Software Design Principles

 

  1. Big, readable virtual keyboard that can be easily seen from more distant rows at classroom
  2. Huge GUI elements, 180 degree different from that known from GUI for desktops
  3. Application must be able to work at low resolutions every single GUI element must be properly displayed and accessible.
  4. Application mission is more displaying and presentation then data imput. We rather don’t input tons of data to this kind of application.

 

Problems

      1. Virtual Keywords that comes with firmware tend to have small keys with hardly readable labels.
      2. Applications tend to work fine only at higher resolutions.
      3. GUI Elements are not visible from distant rows for example in class room